Search found 30 matches

by DimitriX89
Mon Jun 17, 2019 2:17 am
Forum: Randomness
Topic: New metaverse by Linden Lab, Sansar
Replies: 3
Views: 59

Re: New metaverse by Linden Lab, Sansar

They'd better work on SL2 proper, instead of alienating 99% of potential audience
by DimitriX89
Tue Jun 11, 2019 8:26 am
Forum: General
Topic: Does anyone have saved copy of IMVU's Unity API?
Replies: 22
Views: 2374

Re: Does anyone have saved copy of IMVU's Unity API?

DLL is fine for me, if it works. Maybe I'll even have proof of concept of what I was trying to do soon. I do not know if sharing source code would be any more dangerous (tried IMVUnity back then and it doesnt allow you to access mesh data by script; only way would be a video memory ripper which even...
by DimitriX89
Thu Jun 06, 2019 12:37 pm
Forum: General
Topic: Does anyone have saved copy of IMVU's Unity API?
Replies: 22
Views: 2374

Re: Does anyone have saved copy of IMVU's Unity API?

If the mesh conversion is done on local PC, then sure, no servers are required. I just did not know. What about Photon, I think the main point of its integration has to do something with seeing other players' outfits in multiplayer. Otherwise you wouldnt be able to obtain assets from other accounts ...
by DimitriX89
Thu Jun 06, 2019 10:14 am
Forum: General
Topic: Does anyone have saved copy of IMVU's Unity API?
Replies: 22
Views: 2374

Re: Does anyone have saved copy of IMVU's Unity API?

Well, my assumption was that this system relied on some kind of server to process the assets. So new products would fail to be converted since that server doesnt work. But if I'm wrong and everything happens on local PC, thats good news. I wonder if it is the same for photon-enabled multiplayer vers...
by DimitriX89
Thu Jun 06, 2019 12:52 am
Forum: General
Topic: Does anyone have saved copy of IMVU's Unity API?
Replies: 22
Views: 2374

Re: Does anyone have saved copy of IMVU's Unity API?

Good job making it work! I have two questions, first, does it work with newer products (submitted after cancellation), and second, will you share your "patched" version?
by DimitriX89
Tue Jun 04, 2019 11:41 am
Forum: General
Topic: Does anyone have saved copy of IMVU's Unity API?
Replies: 22
Views: 2374

Re: Does anyone have saved copy of IMVU's Unity API?

Well, if you interested in newest one, I found the file. Though I am not sure you will be able to use it. They made the authentification more complex in later versions, and developers were required to sign up for the tester program and obtain special AppId number. No idea if it can be obtained today...
by DimitriX89
Thu May 09, 2019 7:42 am
Forum: Create Mode
Topic: New finding about material system
Replies: 2
Views: 1055

Repost of my Skin Composite Override tutorial

Since IMVU deleted lot of info from their forums, I have to back up the Skin Composite exploit topic here Skin Composite override: way to expand your derivation capabilities. [Lots of text ahead] Skin Composite feature of IMVU material system is most often used for drawing underwear or otherwise pai...
by DimitriX89
Fri Mar 30, 2018 5:31 am
Forum: Creators Showroom!
Topic: DimX89 meshes: random, experimental, furry stuff
Replies: 13
Views: 3229

Re: DimX89 meshes: random, experimental, furry stuff

I've got a working example of "HD fur" which contains some extra maps: http://www.imvu.com/shop/product.php?products_id=40967645 Named after my shapeshifting gooey otter Veela who's formely existed as "all-in-one" avatar. The extras contained in this fur give compatiblility with these products by Te...
by DimitriX89
Tue Mar 27, 2018 2:25 pm
Forum: Creators Showroom!
Topic: DimX89 meshes: random, experimental, furry stuff
Replies: 13
Views: 3229

Re: DimX89 meshes: random, experimental, furry stuff

Chibi kitsune now has a big sister! http://www.imvu.com/shop/product.php?products_id=40949113 As usual, with lots of triggers! (plus no bugs this time) Avatar is compatible with most products in the shop, however the waist line is customised so you'll have to wear both top and bottom of some kind to...
by DimitriX89
Mon Feb 19, 2018 6:21 am
Forum: Create Mode
Topic: New finding about material system
Replies: 2
Views: 1055

Re: New finding about material system

My previous research in the Skin Composite capabilities, from the old forum: http://www.imvu.com/catalog/modules.php?op=modload&name=phpbb2&file=viewtopic.php&t=526340&view=previous (Back then,I did not know about specifying the "skin" material index, so I had to put the "skin" (neon) material in th...
by DimitriX89
Mon Feb 19, 2018 6:07 am
Forum: Create Mode
Topic: New finding about material system
Replies: 2
Views: 1055

New finding about material system

Not sure if it was known before, but I data mined one new keyword. You all probably know "Skin Composite" flag of the material; it lets you mix your material with "skin" (material index 7 by default) using opacity map. The thing is that the "skin" index can be configured individually for each materi...
by DimitriX89
Sun Jan 07, 2018 7:35 am
Forum: Create Mode
Topic: Saving some disk space
Replies: 0
Views: 1624

Saving some disk space

If you navigate to your IMVU project folder (C:/Users/[username]/MyDocuments/IMVU Projects for Win7), you will see files and folders. The files are yor projects in *.CHKN format (a sort of archive). The folders (named with your projectname + " assets" suffix) are temporary data, created while you op...
by DimitriX89
Sun Dec 03, 2017 1:59 pm
Forum: Creators Showroom!
Topic: DimX89 meshes: random, experimental, furry stuff
Replies: 13
Views: 3229

Re: DimX89 meshes: random, experimental, furry stuff

Another attempt to salvage the enhanced skeleton avatar/gooey furry idea: Veela the Otter http://www.imvu.com/shop/product.php?products_id=39727000 http://www.imvu.com/shop/product.php?products_id=39736918 Available in short and tall (120%) variants. I improved the body and head shape, optimisation ...
by DimitriX89
Fri Nov 24, 2017 9:33 am
Forum: Create Mode
Topic: Overcoming Tiled Textures In Rooms etc.
Replies: 13
Views: 4327

Re: Overcoming Tiled Textures In Rooms etc.

Most anyskin products have their UV adjusted on the meshing stage so they only "sample" small portion of texture space. This method just eliminates the need for meshing.
by DimitriX89
Mon Oct 30, 2017 8:49 pm
Forum: Avatar and Pose Making
Topic: How To Make Permanent Expressions
Replies: 3
Views: 2506

Re: How To Make Permanent Expressions

@IshikaruTanaka in theory, this will be "After Playing : Pick New Ensemble" in Action header, with "# of ensembles played" set either to 0 (infinite repetition) or to more than 1. But in practice, better not to hook up anything other than static animations to "blink" trigger. It will reset itself to...
by DimitriX89
Mon Oct 30, 2017 8:39 pm
Forum: Avatar and Pose Making
Topic: Facial Expression Questions
Replies: 3
Views: 2630

Re: Facial Expression Questions

The default head contains all the required morphs, including one side specific expressions, such as mouth.GrinLeft.Exclusive Deliverance animator must've omitted them for simplicity's sake. You can open your *.xpf file in the notepad and manually change the names of individual animation tracks (like...
by DimitriX89
Mon Oct 23, 2017 1:24 pm
Forum: Product Coding
Topic: Unconventional uses of Scalers: repositioning and flipping
Replies: 0
Views: 2849

Unconventional uses of Scalers: repositioning and flipping

(Note: if you are unfamiliar with scalers, better read old topics on scalers like this one: http://www.imvu.com/catalog/modules.php?op=modload&name=phpbb2&file=viewtopic.php&p=10519256 before they got deleted. Plus, more generalised info about how Scalers and Debug panel editing work: http://www.pix...
by DimitriX89
Mon Oct 23, 2017 11:45 am
Forum: Avatar and Pose Making
Topic: Tall/short scalers vs. avatars
Replies: 1
Views: 1138

Re: Tall/short scalers vs. avatars

Some pointers about the "skewing" effect: first, tall avatars (animation based) actually display sort of skewing since IMVU *.XAF format doesnt really support scaling information. All the animations can do is to change the relative positions of the joints, so the joint areas of the mesh is getting p...
by DimitriX89
Sun Oct 22, 2017 8:48 pm
Forum: Creators Showroom!
Topic: DimX89 meshes: random, experimental, furry stuff
Replies: 13
Views: 3229

Re: DimX89 meshes: random, experimental, furry stuff

Another rehash of my chibi kitsune char: http://www.imvu.com/shop/product.php?pr ... d=39300359 Now she wants to join someone as a companion (accessory product) with some magical knowledge (triggers). Treat her well. More colors and costumes will come soon.
by DimitriX89
Thu Oct 19, 2017 3:49 am
Forum: Creators Showroom!
Topic: DimX89 meshes: random, experimental, furry stuff
Replies: 13
Views: 3229

Re: DimX89 meshes: random, experimental, furry stuff

Some halloween products from me: pumpkin bombs! For less innocent type of tricks. Contain throw triggers and pose overrider for right arm. Base (fire) version is derivable http://www.imvu.com/shop/product.php?products_id=39260748&main_action=publish ,also available as gas, smoke and confetti version...
by DimitriX89
Wed Oct 18, 2017 1:34 pm
Forum: Creators Showroom!
Topic: DimX89 meshes: random, experimental, furry stuff
Replies: 13
Views: 3229

Re: DimX89 meshes: random, experimental, furry stuff

@gaf210 thank you, what about the exporter I use, Blender had its own Cal3d version for years. Personally I have been meshing with Blender since 2015. So hyping up FBX importer as the only option for Blender was a bit of disinformation from the staff. There is only a single thing (custom surface nor...
by DimitriX89
Tue Oct 17, 2017 2:14 pm
Forum: Creators Showroom!
Topic: DimX89 meshes: random, experimental, furry stuff
Replies: 13
Views: 3229

Re: DimX89 meshes: random, experimental, furry stuff

@TwiddyBird thanks, good to know, I may consider making more in this style in the future. Recently I made a naga tail for female which includes thigh and pelvis layer for kinkier derives ;) And I also updated my mermaid tail mesh to use similar idea. Naga: variant with pose override to keep it in ba...